[MINC-users] Mincextract to get voxel values and coordinates?
Jason Lerch
jason@bic.mni.mcgill.ca
Tue Nov 16 15:37:04 2004
On Nov 16, 2004, at 2:46 PM, Robert VINCENT wrote:
> Hi Dylan,
>
> Hmmm... I took a look at the code, and minctotag rounds the voxel data
> values before writing them to the tag file. I have no idea why, but
> that
> seems to be how the author defined the tag file format.
The reason is that it expects to work with label volumes. But I suppose
adding a switch telling the app whether to round or not might not be
too bad an idea.
Jason
>
> It it becomes a nuisance it would be easy enough to fix, or to offer an
> alternative through mincextract.
>
> -bert
>
> On Tue, 16 Nov 2004, Dylan WAGNER wrote:
>
>>
>>
>>
>> Hi Jason,
>>
>> Thanks for the response. I wasn't aware of minctotag, and after
>> sniffing around, wow there's a lot more minc apps than on the wiki or
>> bic
>> pages alone. I suppose that sounds a bit naive. I stumbled across a
>> list
>> at http://www.bic.mni.mcgill.ca/~stever/software_map.html
>> As I use some of these I'll try and add them to the wiki.
>>
>> A few questions regarding minctotag.
>>
>> So far it works great, however:
>>
>> Voxel intensities are integers? The same minc in register gives
>> me a
>> fair bit more precision. However for my purposes integers are fine,
>> I'm
>> just curious why.
>>
>>
>> Also thank you for the location of mincbet. So now I'm
>> confronted
>> with three choices. Mincbet, skullstrip and the preprocessing method
>> on
>> on the wiki page for VBM. It's a bloody buffet of skullstripping
>> methods!
>> Any reason why one would be better? The method on the VBM seems more
>> tailored to each individual subject, though longer to carry out.
>>
>> Best,
>> DDW
>>
>>
>> _______________________________________________
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>>
>
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